Subject: RE: Reversing an animation
From: [email-masked]
To: [email-masked]
Date: Wed, 6 Mar 1996 20:35:56 -0800

On Wed, 6 Mar 1996, [email-masked] (Ken VanBrocklin) wrote:
>[email-masked] wrote:
>>    How does one REVERSE an entire animation?
>>    Sure, I could render it out and reverse the frames, but that would make
>>this particular animation very hard to setup.
>
>It still may be the way to go.

	Yes, unfortunately.

> If you could set  the values of all spline 
>motions reverse to what they would be for a normal forward playing 
>animation, it might not be to bad.

	This is probably do-able in BML or even Visual Basic by whompin' on the
ASCII Scene file-- unfortunately, as is often (make that "usually") the case, I 
don't have the time to write & debug the macro to do this.  >8^(

>>    One would think that, congruent to the LW interface, the user could
>>apply a scaling factor of -1, but SCENE will not accept negative scaling
>>numbers.
>
>That would be a nice feature.

	Sure would, especially for particle animations.
>
>Ken Van Brocklin
******************************************************************************
** [email-masked]                     |  Synergy Graphix & Animation   **
** Welcome to Seattle!  Have a latte'!     | Technical Subjects a Specialty!**
** Don't make me force it down your throat.|     "OK!  Wind the frog!"      **